![]() “The final scene where two guys are lighting the house on fire was shot in Tokyo on a C-LED wall, and we intercut inserts that we shot in LA,” co-director Litwiller recalled. ![]() Virtual Production Stage using 360 renders of US locations. “Killian’s Game” was shot partly on location in and around Los Angeles but also in Tokyo utilizing Crystal LED B-Series screens on the Sony PCL Inc. They used our VENICE 2 cameras in both locations with Kowa anamorphic lenses, so we rented those to make it look as seamless as possible.” US-based FuseFX created the fire effects projected onto Crystal LED B-Series screens on a Virtual Production Stage in Tokyoĭe La Rosa added, “We also worked tirelessly with the DP Doug Potts to find the same set of lenses in Japan that he had used in the States. “If the DP wanted to use a different brand of camera, we’d let them do that, and Sony could learn about the compatibility and why they chose the other one.” “We always tried to give feedback and make suggestions but not eat into the creative or change their mind because of the tech,” pledged Yoshikazu Takashima, Sony’s SVP of Advanced Technology. “It became an exercise in how some of the tools could be best used to enhance what we had,” Davis explained, saying the Airpeak S1 drone allowed them to “mimic” the opening sequence of Stanley Kubrick’s The Shining and get “mysterious shots to build tension.” “If someone asked, ‘We’re going to create the Spider-Man asset, so what do we need to be able to use it in an interactive or video game experience?’ this process taught us what to look for to make everything more compatible downstream.”Ĭo-writers and co-directors Collin Davis and Matt Litwiller had a script, but the available tech informed several creative changes. It also illustrated how much content creation now revolves around having critical assets available.
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